What are we building?
- An app to use the laundromat machines
- Payment by phone, no tokens
Illustrative example
In five days, an idea becomes a prototype that real people have already tested, before you invest in development. Here is how it works in an example case.
This is a fictional case, created to explain the method. The company, people, amounts and results are made up. The method is what we apply in real projects.
Lava Já is a fictional laundromat with four locations. Customers waste time with tokens and change, and the owner wants shorter queues and less cash handling. The idea: an app to choose a machine, pay and collect the laundry, with no tokens.
Day 1 · Understand
We bring the right people together and answer four questions on sticky notes until everyone agrees.
The week
The schedule is agreed based on your team's availability. Every day ends with something concrete on the table.
A map of the challenge and the journey, a goal and key questions.
Individual sketches and the chosen solution.
A prioritized list: what goes in now and what waits.
A realistic prototype, ready for testing.
What works, what changes and the plan to build.
Day 1 · People
Personas are typical people, described by their goal and pain. The journey shows each step, where it hurts and where the opportunity is.
Analyst, lives in an apartment
Wants: To do laundry at night without depending on tokens or change.
Pain: She arrives at the laundromat and finds out she has no tokens.
Owner of two locations
Wants: Shorter queues, less cash in the till and customers who come back.
Pain: He spends time counting tokens and handling complaints.
Day 2 · Ideas
Each team sketches its idea without seeing the other's. Then we present, vote and combine the best of both.
A full app with a credit wallet, history and a loyalty program.
A QR code on the machine: the customer scans it, picks a cycle and pays, with minimal sign-up.
Convergence: QR code on the machine + quick sign-up + payment by card or instant transfer. The wallet and loyalty program wait for a second version.
Day 3 · What goes in
We lay out everything the user does, in order, and draw a line: above it, the first version (MVP). Below it, what can wait.
MVP
Create an account with e-mailLog in to an existing accountLater
Sign in with GoogleMVP
Scan the machine's QR codePick the cycle and see the priceLater
See free machines remotelyMVP
Instant transferCredit cardLater
Credits and couponsMVP
Cycle countdownAlert when it endsLater
Wash historyMVP
Deadline to collect the laundryConfirm pickupLater
Service ratingDays 4 and 5 · Prototype
Before any coding, we build clickable screens, realistic enough to be tested. Choose a step below.
Lava Já
Illustrative prototype. Amounts and brand are fictional.
Day 5 · Test
We watch real people use the prototype, without help, and note where they get stuck. The figures below are fictional, to illustrate the format of the result.
Want to do this with your idea? Tell us about your company's challenge and we will set up a conversation.